Commit 2d652a10 authored by liujiangnan's avatar liujiangnan

feat:

parent 00bd88e2
import { onHomeworkFinish } from "../script/util";
import { defaultData } from "../script/defaultData"; import { defaultData } from "../script/defaultData";
cc.Class({ cc.Class({
...@@ -348,7 +347,7 @@ cc.Class({ ...@@ -348,7 +347,7 @@ cc.Class({
// console.log(numlist.join(',')) // console.log(numlist.join(','))
if (suc) { if (suc) {
window.courseware.sendAnswer(this.data.aiexerciseid, str, true, this.startTime) // window.courseware.sendAnswer(this.data.aiexerciseid, str, true, this.startTime)
this.comfirBtn.active = false; this.comfirBtn.active = false;
this.sahuaNode.active = true; this.sahuaNode.active = true;
...@@ -357,11 +356,11 @@ cc.Class({ ...@@ -357,11 +356,11 @@ cc.Class({
this.endNode.active = true this.endNode.active = true
// 游戏结束时需要调用这个方法通知系统作业完成 // 游戏结束时需要调用这个方法通知系统作业完成
this.scheduleOnce(() => { this.scheduleOnce(() => {
onHomeworkFinish(); this.onHomeworkFinish();
}, 2.5) }, 2.5)
} else { } else {
window.courseware.sendAnswer(this.data.aiexerciseid, str, false, this.startTime) // window.courseware.sendAnswer(this.data.aiexerciseid, str, false, this.startTime)
if (this.timeEnd) { if (this.timeEnd) {
this.endNode.active = true this.endNode.active = true
...@@ -373,7 +372,7 @@ cc.Class({ ...@@ -373,7 +372,7 @@ cc.Class({
this.unschedule(this.callback); this.unschedule(this.callback);
// 游戏结束时需要调用这个方法通知系统作业完成 // 游戏结束时需要调用这个方法通知系统作业完成
this.scheduleOnce(() => { this.scheduleOnce(() => {
onHomeworkFinish(); this.onHomeworkFinish();
}, 2) }, 2)
}, 1) }, 1)
...@@ -397,6 +396,12 @@ cc.Class({ ...@@ -397,6 +396,12 @@ cc.Class({
bgNode.scale = this._mapScaleMax; bgNode.scale = this._mapScaleMax;
}, },
onHomeworkFinish() {
// TODO 上报成绩
window.courseware.nextPage();
},
pic1: null, pic1: null,
pic2: null, pic2: null,
initPic() { initPic() {
...@@ -476,7 +481,7 @@ cc.Class({ ...@@ -476,7 +481,7 @@ cc.Class({
this.leftMove(); this.leftMove();
// 游戏结束时需要调用这个方法通知系统作业完成 // 游戏结束时需要调用这个方法通知系统作业完成
onHomeworkFinish(); this.onHomeworkFinish();
cc.audioEngine.play(this.audioBtn.clip, false, 0.8) cc.audioEngine.play(this.audioBtn.clip, false, 0.8)
}) })
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment